House Rules

We have written this rulebook to provide a basis for good competition and a safe, enjoyable experience for all players. We appreciate your input; if you have comments, additions or corrections, please tell or e-mail the facility email. The following explanations of some common terms are general, not technical; they are intended to be helpful to players and coaches. After you finish reading, have a great game!

• A Bench Penalty is a time penalty given to a team where no specific player is recorded as serving the penalty. A team member, coach, or spectator may cause a bench penalty and the team must play short 1 player for each penalty.

• Boarding is pushing, charging, or crowding an opponent into the perimeter wall. What might be a legal play in the middle of the field may be boarding if it runs an opponent into the wall

• “Careless “means that the player has shown a lack of attention or consideration when making a challenge or that he acted without precaution.

• Charging is a challenge for space using physical contact within playing distance of the ball without using arms or elbows. It is an offense to charge an opponent in a “careless” or “reckless” manner or using “excessive force”.

• Dangerous Play is any action that, while trying to play the ball, threatens injury to someone (including the player himself).

• Delay of Game is called when any player, coach, or spectator is deliberately trying to slow down the progress of the game including, but not limited to, the following: 1) A player, coach or spectator holding onto the ball, or keeping the ball away from the opposing team or referee, so as to delay a restart. 2) A player or coach causing the ball to be moved farther from the place of the restart after the whistle has blown for said restart. 3) A player, coach or spectator distracting the referee and/or assistant referee verbally or non-verbally from restarting the game. 4) Any player not giving the required distance as signaled by the referee. 5) Any player, coach or spectator that does not leave the field of play, and/or facility, in a timely fashion may be subject to an additional time penalty. 6) If a player deliberately takes his/her time to get back on their side of mid field after a goal is scored. Play can begin as long as the slow player doesn’t interfere with the restart.

• Double Touch is the violation that occurs when a player taking a kickoff or restart plays the ball a second time before it is touched by another player, (teammate or opponent). You cannot double touch the ball on a kickoff or restart (including goalkeeper throw in) even if it hits the wall or referee before it comes back to you.

• “Excessive force” means that the player has far exceeded the necessary use of force and is in danger of injuring himself or his opponent. • Goalkeeper on the Ground: the goalkeeper is the only player allowed to play the ball while on the ground as long as, in doing so, he is not creating a dangerous play and remains within the arc.

• Handling the ball involves a deliberate act of a player making contact with the ball with his hand or arm (except for the goalkeeper within his own arc). The referee must take the following into consideration: 1) The movement of the hand towards the ball (not the ball towards the hand), (hands or arms in natural playing position). 2) The distance between the opponent and the ball (unexpected ball) 3) The position of the hand does not necessarily mean that there is an infringement. 4) Touching the ball with an object held in the hand (clothing, shin guard etc.) counts as an infringement 5) Hitting the ball with a thrown object (boot, shin guard etc.) counts as an infringement.

• Holding an opponent includes the act of preventing him from moving past or around using the hand, the arms or the body.

• Impeding the progress of an opponent, commonly called Obstruction, means moving into the path of the opponent to obstruct, block, slow down or force a change of direction by an opponent when the ball is not within playing distance of either player. All players have the right to their position on the field of play, being in the way of an opponent is not the same as moving into the way of an opponent. Shielding the ball is permitted. A player who places himself between an opponent and the ball for tactical reasons has not committed an offence as long as the ball is kept within playing distance and the player does not hold off the opponent with his arms or body. If the ball is within playing distance, the player may be fairly charged by an opponent. It is important to remember to play the ball and not the opponent.

• Off sides is crossing the mid line early after whistle is blown and before ball is played on a kickoff or shootout. Players may not cross the line on a kickoff until the ball has been played, or on a shootout, until the referee’s whistle.

• “Reckless” means that the player has acted with complete disregard to the danger to, or the consequences for, his opponent.

• A Slide is any deliberate movement of leaving one or both feet while going down to the carpet in an attempt to play the ball.

• Unsporting behavior - There are different circumstances when a player must receive at least a blue card for unsporting behavior, these include but are not limited to, e.g. if a player: 1) Commits a foul in a “careless” manner 2) Commits a foul for the tactical purpose of interfering with or breaking up a promising attack 3) Holds an opponent for the tactical purpose of pulling the opponent away from the ball or preventing the opponent from getting the ball 4) Handles the ball to prevent an opponent gaining possession or developing an attack (other than the goalkeeper within his own arc) 5) Handles the ball in an attempt to score a goal (irrespective 6) of whether or not the attempt is successful) 7) Attempts to deceive the referee by feigning injury or pretending to have been fouled (simulation) 8) Fails to respect the encroachment rule 9) Acts in a manner which shows a lack of respect for the game 10) Verbally distracts an opponent during play or at a restart 11) Illegal entry or re-entry of a player onto the field 12) Audible obscene language 13) On restart, deliberately kicking the ball into a defender to draw an encroachment penalty on the defender 14) Inappropriate celebration after a goal is scored 15) Spitting anywhere in the facility other than in a trash can 16) Chewing gum while playing, on the field, or in the bench area

• Violent Conduct is physical force that injures, attempts to injure, or abuses any individual or arena property. Violent Conduct is also any verbally or physically threatening demeanor towards any individual. PLAYERS

• All participants must sign a waiver of liability form. If a participant is under the age of eighteen, a parent or legal guardian must sign the waiver.

• A team using a player who did not complete a waiver prior to playing will forfeit that game. If a player puts inaccurate information on his waiver or uses another player’s card to play, his team may forfeit that game, and the player may be suspended for one year. All fees paid by a suspended player are non-refundable.

• A player must be at least 16 years old to play or enter the bench area.

• Persons with physical or mental impairments of a serious nature that may put them or others at risk will be restricted from play and bench area.

TEAM REGISTRATION

• Players may be added to the roster throughout the session.

• No one may play on two teams in the same session in the same division.

• No one may switch teams after having played for one team in the same session and division.

• Every team must pay a non-refundable deposit before the deadline established by the facility in order to be registered and put on the game schedule. If a team’s registration fees are not paid before the first game of the tournament the team may be prohibited from playing or dropped from the tournament, without a refund.

• If a team decides to drop out of a tournament, they may be replaced and no refund given.

DISCIPLINE

• If a player, coach, or spectator is issued a red card, he is ejected for the remainder of that game and the length of the suspension will be determined by the facility manager.

• Any player, coach, or spectator who touches, bumps, physically contacts or verbally abuses a game official or facility staff shall be guilty of violent conduct and ejected from all Soccer House facilities for not less than one year and up to permanently.

• Any player, coach, or spectator who receives a red card suspension cannot return to Soccer House facility for any reason until the full time of the suspension is served.

• If the referee terminates a game, the outcome of the game and any disciplinary action will be decided by the facility manager.

• If any player, coach, or spectator involved with a particular team gives the referee cause to terminate a game, the victory will be awarded to the opposing team.

• Blue Card 2 min out without a player replacement.

• Yellow Card is warning, 2 yellows equal 1 red card. Player misses rest of game and team is down a player for 4 minutes.

• Red card – Player is out, no replacement for the rest of the game and misses next game.

ALCOHOL POLICY

• No outside alcoholic beverages are allowed on the premises. Anyone suspected of consuming alcohol or illegal substance before, during, or after the game will be removed from the playing field and/or bench area and, depending on conduct, the premises.

PLAYING RULES

• The facility will furnish balls for league games and warm ups. No other balls are allowed in the facility.

• A team must have a designated goalkeeper on the field at all times. The goalkeeper must wear a jersey color that distinguishes him from all other field players and from the referee. A team may NEVER have more than one goalkeeper on the field at one time.

• The goalkeeper may play the ball with his hands within his own penalty area, if the ball is not deliberately passed to him by a teammate’s foot pass. The goalkeeper may distribute the ball by rolling or throwing, or drop. The goalkeeper may drop the ball to his own feet and kick or dribble the ball.

• During the game unlimited substitutions of players may be made, provided that the player substituted for is within the touch line in front of his team’s bench or off the field before the replacement steps onto the field.

• Neither the substitute entering the field nor the player leaving may play the ball while the other is on the field. If either substituting player plays the ball, a timed penalty is given to the player that plays the ball.

• No substitutions are allowed on a shootout until the referee’s whistle starts the shootout except for goalkeeper injury or time penalty. Player replacing the goalkeeper must be on the field of play at the time of the injury or penalty.

• The referee shall send any player off the field that requires treatment for injury or blood (regardless of whether the blood is his own or another’s or is on his body or uniform). For treatments involving blood, the player must obtain the referee’s approval before he may reenter the field.

• All the field players of a team must wear the same color jersey, or everyone must wear a bib.Shin guards are mandatory.

• No jewelry or watches are allowed.

• Players must wear shoes designed for the playing surface. NO CLEATS!

• The referee or assistant referee can order a player to remove any unauthorized or dangerous equipment. A Blue card penalty shall be issued to the player who fails to comply with the adjustment ordered. The player is prohibited from play so long as he is not in compliance with the order.

• The referee has the power to: a) Warn/Penalize/Caution/Eject - From the time the referee enters the building he has the power to penalize any player, coach, or spectator for fouls or misconduct as stated in these Rules and to give warnings or time penalties, including blue, yellow, or red cards, regardless of whether the ball is in play. b) Declare an Advantage - The referee allows play to continue when the team against which an offense has been committed could benefit from such an advantage. c) Stop, Suspend, or Terminate the Game - The referee has the discretionary power to stop the game for any violation and to suspend or terminate the game because of the elements, interference by spectators, extreme misconduct, or other situation which he deems unsafe or unacceptable. In the case of a terminated game, the outcome of the game and any necessary disciplinary action will be determined by the facility manager. d) Prohibit Entry onto the Field - The referee ensures that no unauthorized persons enter the field. 1) Halt Play Due to Injury - The referee may stop the game if a player has been injured and have the player removed from the field.

• The referee will file a report with the facility manager, giving all pertinent information about any red card incident.

• The clock will begin running at game time. A team must have at least three players ready to play for the game to begin. If a team is unable to start the game after two minutes have elapsed, their opponent will be awarded one goal. If a team is four minutes late, their opponent will be awarded a second goal. If a team is not prepared to play after five minutes have elapsed, the game is forfeited. The ball is still in play 2) when it rebounds from a goalpost, crossbar or wall and remains in the field, 3) when it rebounds off a referee on the field, or in the event of a supposed violation, until stoppage is ordered by the referee.

• The ball is out of bounds when it goes over the perimeter wall or

• Play restarts at mid sideline.

• A goal is scored when the whole ball crosses the whole of the goal line, between the goalposts and under the crossbar, provided that no violation of the rules has been committed by the team scoring the goal.

• A goal may not be scored directly from a kickoff or any restart, including but not limited to: goalkeeper throws, kick in’s and other free kicks, except in the case of a violation of the rules recognized by the referee. Other procedural violations include: a) goalkeeper brings the ball in the penalty area and picks it up. b) player takes longer than 5 seconds to put the ball into play. c) player double touches ball on a restart. d) offsides on a kickoff. e) goalkeeper possession.

• Every accumulation of five fouls by one team results in a penalty kick awarded to the opponent. Players will stand at midline.

• A player can be given a yellow or a red card without first receiving a blue card or warning.

Soccer House Tournament Rules

All house rules above in the general rule book still apply. The following are additional rules and/or a 2nd reminder.

• 2 halves – 18 min each

• 2 min half time

• Game is a forfeit if the number of required players are not on the field 10 min after scheduled game time

• Minimum of 3 players per team to start game

• All players must be on roster and checked in. Players who check in will be given a bracelet. Players must keep the bracelets throughout the whole tournament. A player without a bracelet will not be allowed to enter the field. If a player loses bracelet, they must check in again. Please arrive at least 45 min before your 1st game to check in.

• The roster limit is 9 players. No exceptions. Players can be added if roster is not full by start of the tournament. Once a player is added on the roster they cannot be removed.

• Ball size is 4. Balls will be provided by facility.

• Ties are allowed during group games. Ties in playoffs go to pks. No extra time. 3 shooters per team. 3 shots per team, sudden death if still tied.

• Points are as follows: 3 per win 1 per tie 0 for loss

• Group standings tie breakers are as follow and in order: Goal difference Goals for Goals against Head-to-head • All teams must have same color top. • Players must wear shin guards.

• Substitutes can be done during game play. No subbing on set plays.

• No corners, play is resumed at wall perimeter midline.

• Side Netting is out of play; play is resumed at wall perimeter midline.

• Goalkeeper restarts can include rolling the ball or dropping the ball.

• Penalty kicks have no run up or walk up. Standing pk. Kicker cannot double touch.

• Clock is not paused for any game play reason unless a player is down or at referee discretion.

• Ball must be put into play within 5 seconds of ball being set. Failure to do so, will result in loss of ball possession.

• Blue Card – 2 min with no player substitute, if a goal is conceded another player can enter the field.

• Yellow Card – warning, 2 yellow cards equal a red card. Carded player cannot re-enter the game. A different player can enter after 4 minutes.

• Red Card – Player must leave field. No substitute player is allowed for the rest of the game. Carded player misses next game.

• Absolutely no fighting. Any physical altercation will result in tournament elimination. Videos surveillance is on premises and all applicable video evidence will be handed over to civil authorities.

• No alcohol or drugs. Suspected individuals will be asked to leave.

• No cleats

• No sliding

• No wall grabbing

• No spitting

• No gum

• No Weapons

• No racism, No discrimination, and No verbal abuse to any person